Weasel Wire
(Enchantment)

Range:  0
Components:  S, M
Duration:  1 turn per level
Casting Time:  4
Area of Effect:  One wire
Saving Throw:  None

Weasel wire allows a character to surreptitiously open a lock without having to vocalize a command. Anybody may use the enchanted wire, not just the wizard. The base chance to open a lock is 10% per level until tenth level. At tenth level and above, the best chance to succeed can't exceed 99%. This can be modified up or down by the quality or subtlety of the lock. This spell won't find traps or tricks, nor disarm them. But if performed successfully the traps won't be triggered, just as if the actual key had been used and used properly. A failed roll indicates the trap was sprung and the lock unopened. Only one attempt per lock may be made. Failure means the character can't open the lock with this spell. Weasel wire has no effect on barred, bolted, or jammed objects, only on key-activated systems.
To cast the spell, the caster holds a piece of brass wire, no more than 6 inches in length and somatically gestures. This wire can be used by others or even be moved by telekinesis to its point of use. The wire is inserted in the lock and wiggled.
Note that transport or sale of an effective item is limited by the spell's duration. It is also worth considering how legal this spell is. While beneficial to locksmiths, its misuses are obvious. If this spell is widely known, there is likely to be government restrictions on weasel wire.

